

TIGW: When people hear ‘Stone Age’ they might think of cavemen hunting mammoths with pointed sticks, but the Neolithic period saw dramatic technological change. The first release, the one we are working on, will cover the Neolithic in Europe, and Megalithism. The game will mix production and social management with a spice of strategy, and will put the player in the role of the city government, so it’s not a grand strategy game, not a God simulator.

TIGW: Briefly introduce your game to our readers.Īncient Cities is a platform to build a series of sandbox tribe management/city-builders themed on ancient cultures, with the particularity that, when possible, the city can evolve along different ages. We got in touch to ask them some questions about how they were approaching the mechanical and interpretative challenges of recreating this little-known but fascinating period of history. Their chosen time period of the Neolithic will allow players to explore a relatively neglected period for this type of game, but the devs have big plans to expand to other eras if all goes well.


Over the last year, Juan, Eugenio, Xavi and Lluis (aka Spanish studio Uncasual Games) have raised over €100,000 on Kickstarter and Indiegogo to develop Ancient Cities. However, this freedom also means they may even choose to leave your city if they don’t like your ruling style. Hyper-realistic city management means citizens will not exist as mindless drones but independent individuals, participating in a rich, multi-faceted life incorporating religion, social class and family life as well as work and warfare. Since then, it has tempted historical gaming fans with promises of a unique game engine with dynamic weather and plant and animal life cycles. The game caught the eye of gamers in Summer 2017 through Steam Greenlight, where it reached 2nd in the rankings not long before the Greenlight system ended. Ancient Cities is a sandbox city-builder set in the Late Stone Age, where you will be able to grow a small settlement into a thriving city developing technology to survive tough environmental challenges and managing the complex social hierarchy.
